Starcraft BGH 'ers

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Friday, January 20, 2006

What To Do in ZZT vs PPP that rush?

We have been playing a lot of public BGH games, and almost certainly we use random and came out as a bad combination such as a double Zerg with a Terran against a triple Protoss (or perhaps a double Protoss and a Terran). Your own experiences and experience's BGHers tell us that we are in a big disadvantage in such a situation.

There is something need to be done by this ZZT team and it should be done correctly in order to beat the triple Protosses. You know that they are probably rushing, and a Zerg are pretty weak against these fierce rushes in BGH. A Terran couldn't just help a Zerg with its Marine, Medic, and Firebats. Does doom already destined for a ZZT vs a PPP team?

I have been playing lot of games with Terran teaming with 2 Zergs against triple Protoss. I understand that a Zerg couldn't stand such rushes from a triple Protoss and as a Terran, I have to help. The only possible help that I could give to a Zerg is the Vultures's mines. The fastest way to produce 4 Vultures with mines ready are:

8SCV-->Supply Depot-->10SCV-->Barrack-->Gas (still 10SCV)-->Double Factory-->Supply Depot-->Supply Depot. [many have only been going Gas in 12SCV, but I don't, because I need fast gas in this situation]

Since the Protoss do not have range unit at the begining, I can block my entrance safely with SCV repairing from inside. However, problem occur if the Protoss cannon my entrance. So, the two Zerg have to ensure that the Protoss do not succeed in their early cannon quest.

When the Vultures successfully embed the mines before the Protosses rushes, the winning possibility will be a lot higher for a ZZT. Then, the ZZ have to bear the responsibility to kill a Protoss either by their Hydras or Mutas... since Vultures just don't kill a base.

Or, the ZZ have to rush down a Protoss in an early begining (say like 6pool). Of course, the ZZ are then pretty weak, and the Terran are now responsible to protect them with the mines, and soon tanks.

The above strats might be wrong, and it is my personal suggestion on what to do when you are in a ZZT vs PPP. This strategy is often used by me with an APM of 110 under an Extra High Latency network. With such normal APM and slow network, please do NOT tell me you want to micro your MM like a God vs 3 Protoss and still win in the rushes.

Your comments and opinions on what to do in a ZZT vs PPP that rush are most welcome in the comments section below.

3 Comments:

  • At January 20, 2006 7:47 AM, Anonymous Anonymous said…

    Yeah Rain Your Probably More Right Then Me, But I Would Usually Say (Though Not Very Good At Doing!) Is 3 Protoss, 2 Zerg 1 Terran, Your Probably already screwed if these dudes are complete noobs. What you got to depend on is the zerg to hold there own. Have 1 Zerg Rush, But Choosing to Multitask is NOT AN Option, ALWAYS MULTITASK, it works better :). Anyways back to the point, one zerg harasses, but has somewhat of a defense, the other zerg, slight teching, slight, but also helps defend, if a zerg knows how to tech lurkers like no other, then gg. The terran should go vultures for backup and defense, but mechs (gols and tanks) to speed the game up and obliterate the harassed protoss. If things work out, the zerg are in 11 and 12. I don't know counts on em cause I dont pay attention.
    Next Hit Someone Who has Less Tech, Or Go For The One With The Most (Your Choice) And Hit Them With Everything Your Team Has, Constant Pump, Constant Send. Once Hes Dead Or Near Dead, The third usually leaves, Or If There Newb, Hey No Worries.
    Summary:
    We'll Call Em : Zerg 1, Zerg 2, Terran, Protoss 1, Protoss 2, Protoss 3.
    Zerg 1< Harrass Protoss 1, 2, or 3
    Zerg 2< Techs something good, ling speed even, jus somethin helpful, *Lurkers If Your God (Prolly Rain hehe)*
    Terran< Mechs, Get A Constant Pump Of Vultures, Maybe 8 Or 9 and de up some of the main lines used for attacking, Golaiths, And Tank Support, and you got yourself a gg. Later In The Game Vessels And Emp, Defiler And Plague/Swarm. Just keep a nice strategy and the toss dont stand a chance.

     
  • At January 20, 2006 7:47 AM, Anonymous Anonymous said…

    BTW Annoymous Is Scions

     
  • At January 20, 2006 11:08 PM, Anonymous Anonymous said…

    zzt > ppp (imba)

     

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